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The Iconic Puzzle Game Couldn't Win at The Game Awards — An Additional Classification Could Fix That

Whenever a significant awards ceremony nears, there’s always a demand for introducing fresh award types to recognize overlooked contributions and delight the hearts of fans dedicated to specific genres.

A fellow writer previously argued for a horror game category. It would be amazing. So would strategy board titles, representing a dedicated supporter's campaign. However, I must insist for pushing forward since similar to blinkered fanatics, I have a cast-iron argument for why my demand is the most urgent and important of all. Here's the proposal: It's essential to create a classification for brain-teasing titles.

The Genre Classification Challenge

Categorizing art by genre isn't exact; opinions vary greatly, and it will always start arguments resulting in unclear classifications. This explains why cinema institutions don’t do it. However, it represents an essential concession within the realm of interactive entertainment, showing incredible range it's challenging to consider them a single creative category.

For the full spectrum of gaming accomplishments to be recognized, and for games of all stripes to compete fairly, classification by type becomes crucial.

Current Gaming Award Categories

Leading game ceremonies offer these classifications covering Action, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Together, these award types successfully include numerous genres, and you can find room for most games within them.

Not so for logic-based experiences. There’s simply nowhere to put them. Consider three of recent excellent titles, each quite distinct: building puzzles from a specific release, the pulse-pounding block-matching from another release, and the sweetly sociological logic puzzles of a third title. Where could they possibly go among existing types? Simply put, no category fits.

Recognition Challenges

There are dozens outstanding logic titles launched regularly that have no home during gaming ceremonies, if they accidentally match classification types such as Handheld titles, VR/AR Game, and the highly challenging independent game categories.

  • One classic puzzle game received no recognition for anything in 2014
  • A different innovative game was excluded during that ceremony
  • Well-received sorting experience was overlooked that year
  • Limited numbers of brain-teasers scraped into independent or mobile categories

Value of Brain-Teasers

Commonly they're modest productions, yet the craft in brain-teasers is of massive significance. Famous handheld logic titles rank among the most-played games in the world continuing this trend for over a decade.

The famous puzzle experience challenges famous sandbox experiences claiming status as most purchased experience; it’s also in the running as greatest title ever. Puzzle games are foundational to the art of video games, and engaging across multiple categories.

Recommendation and Reasoning

Brain-teasers wouldn't encounter that issue. You could fill a field of five interesting, varied, worthy titles every year with ease — or rather, with difficulty, given the need to exclude numerous deserving experiences.

To emphasize again, these include experiences lacking appropriate categories in important events. Logic title developers function at the challenging frontier of video game design, producing among essential manifestations of gaming itself. Just like film action specialists, they merit acknowledgment. Let’s not keep them waiting 35 years.

Written by

Mary Fletcher

A veteran game analyst and tech writer with a passion for immersive storytelling and hardware innovations.

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